Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.The edit appears to have already been undone. Anti-spam check. Do not fill this in!-- This module implements {{in5}}. local p = {} function p.in5(frame) local indent = frame.args[1] -- Trim whitespace and convert to number. Default to 5 if not present, -- as per the template title. indent = tonumber( mw.text.trim(indent) ) or 5 -- Round down to nearest integer. Decimal values produce funky results -- from the original template, but there's no need for us to replicate that. indent = math.floor( indent ) -- Don't output anything for zero or less. Again, there was some funky output -- here for negatives, but now we're in Lua we should use sane defaults. if indent <= 0 then return end local base = ' ' local modulo = ' ' --[[ Indent values and the corresponding values for base and modulo: indent base modulo 1 0 1 2 0 2 3 1 1 4 1 2 5 2 1 6 2 2 7 3 1 8 3 2 9 4 1 10 4 2 ]] local baseNum = math.floor( (indent - 1) / 2 ) local modNum = math.fmod( indent - 1 , 2 ) + 1 return mw.ustring.rep( base, baseNum) .. mw.ustring.rep( modulo, modNum ) end return p Summary: Please note that all contributions to Arcadian Odyssey Extended Universe may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Arcadian Odyssey Extended Universe:Copyrights for details). Do not submit copyrighted work without permission! Cancel Editing help (opens in new window)