Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.The edit appears to have already been undone. Anti-spam check. Do not fill this in!-- This module implements {{error}}. local p = {} local function _error(args) local tag = mw.ustring.lower(tostring(args.tag)) -- Work out what html tag we should use. if not (tag == 'p' or tag == 'span' or tag == 'div') then tag = 'strong' end -- Generate the html. return tostring(mw.html.create(tag) :addClass('error') :wikitext(tostring(args.message or args[1] or error('no message specified', 2))) ) end function p.error(frame) local args if type(frame.args) == 'table' then -- We're being called via #invoke. The args are passed through to the module -- from the template page, so use the args that were passed into the template. args = frame.args else -- We're being called from another module or from the debug console, so assume -- the args are passed in directly. args = frame end -- if the message parameter is present but blank, change it to nil so that Lua will -- consider it false. if args.message == "" then args.message = nil end return _error(args) end return p Summary: Please note that all contributions to Arcadian Odyssey Extended Universe may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Arcadian Odyssey Extended Universe:Copyrights for details). Do not submit copyrighted work without permission! Cancel Editing help (opens in new window)